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New Admin methodology
#2
Update:

The methodology I tried, with different powers for member vs admin of a group, failed miserably because it didnt properly support reserved slot access. And frankly it got too confusing trying to remember who had what powers.

So i went to a new methodology, and this seems to work fine.

Now, each group has its own powers because each group is mapped to a single web based set of powers. One group = one set of powers, thats it. And it works with reserved slot.

The groups are as follows:
  1. NBS - This is for clan members only, and they may or may not get additional powers.
  2. NBS (Public) - This is for anyone who likes the NBS clan. Right now im experimenting, giving them additional roll the dice powers, basically a better chance of rolling a good result. Not much extra, but an enticement to join the public group.
  3. NBS Donors - This is for donors only, and gives them reserved slot, better roll the dice outcome, fire arrows, and whatever else i can think of that works at the time and doesn't disrupt play too much.
  4. NBS Admins - This is for admins only, and gives them basic admin powers, which is a subset of all the powers available. Which subset depends on what i have enabled at that point in time.
  5. NBS Admin Root - This is for root admins, but there are only a couple of them, so im not using it now - for this small number its actually easier to add them in the web based program.
This system has been working fine the last few weeks, and so will be the methodology going forward. The only time i will need to add anyone to the bans.NBSclan.net web page now is to give them root or web access, which isnt really needed much except for removing bans etc.
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Messages In This Thread
New Admin methodology - by markg - 09-03-2012, 06:08 PM
RE: New Admin methodology - by markg - 10-02-2012, 12:03 PM



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