Update:
The methodology I tried, with different powers for member vs admin of a group, failed miserably because it didnt properly support reserved slot access. And frankly it got too confusing trying to remember who had what powers.
So i went to a new methodology, and this seems to work fine.
Now, each group has its own powers because each group is mapped to a single web based set of powers. One group = one set of powers, thats it. And it works with reserved slot.
The groups are as follows:
The methodology I tried, with different powers for member vs admin of a group, failed miserably because it didnt properly support reserved slot access. And frankly it got too confusing trying to remember who had what powers.
So i went to a new methodology, and this seems to work fine.
Now, each group has its own powers because each group is mapped to a single web based set of powers. One group = one set of powers, thats it. And it works with reserved slot.
The groups are as follows:
- NBS - This is for clan members only, and they may or may not get additional powers.
- NBS (Public) - This is for anyone who likes the NBS clan. Right now im experimenting, giving them additional roll the dice powers, basically a better chance of rolling a good result. Not much extra, but an enticement to join the public group.
- NBS Donors - This is for donors only, and gives them reserved slot, better roll the dice outcome, fire arrows, and whatever else i can think of that works at the time and doesn't disrupt play too much.
- NBS Admins - This is for admins only, and gives them basic admin powers, which is a subset of all the powers available. Which subset depends on what i have enabled at that point in time.
- NBS Admin Root - This is for root admins, but there are only a couple of them, so im not using it now - for this small number its actually easier to add them in the web based program.